Orlov Farwalker

Description
A massive, hulking Tiefling that is very rarely seen out of his golden armor. Hanging from his neck is a golden amulet in the shape of a gauntlet with its palm open. Scattered across his large frame would be found various weapons, all kept at a deadly sharpness. Beneath his shell of gold his skin is blackened by the same corruption found in many of the lands beasts, his eyes, also affected glow a feverish red. On the rare occasion he is without his armor one would not have to look hard to find evidence of his past, countless scars cover his form, including his shaved scalp and face. Growing from his head are two large horns that seem to be made from some obsidian metal and his sharp teeth are on display when he smiles.

Armor
Highly polished golden plate armor of great weight, complete with a grotesque golden mask.

Arms
Anything in reach, though tends to favor polearms.

History
Originally hailing from a realm dominated by a human empire Orlov along with nearly all other non-humans was sent directly to the nearest arena after birth. From infancy until the age of twelve he did not see the sun save for the occasional beam filtering through the grates into the pits. Due to his size and strength he was put forward into the arena at the age of twelve to face his first battle. Skill and a cruelty born of neglect allowed him a swift and bloody victory, the first of many lives claimed and victories won, it was also the first time he would hear the cheer of the crowd. Time passed swiftly in the arena, due to the size of the great metropolis fights were a daily occurrence and unless a fighter had been crippled or killed they were expected to fight again the next day, few survived the first year but those that did had their role assigned to them. Due to his fiendish appearance and cruelty in battle Orlov was assigned the role of the Villain, he was soon taught to read and write to a degree so that he could study the legends of the land and play his role in them. Through these legends he quickly understood the hypocrisy of the empire and decided that he would not be a villain that loses, instead he wanted to be a new legend. Years passed, then decades, the crowd continued to cheer his name each day as he slew each challenger sent to face him. Eventually though, as with all those who show strength, he garnered enemies. Finally it came time for a grand tournament, the stage was set perfectly as if putting on a play, the "heroes" slaughtered the villains one by one until only Orlov remained. Perhaps the organizers did not wish to see their heroes killed after such a performance or perhaps someone had decided they did not want to lose their bets but once it finally came time for Orlov to enter the ring he stood and suddenly found himself in a vast desert with no end in sight.

This began his journey in the Mystic Domain, a land of strife and oddity. His time in this land was short but eventful, he quickly adapted to this new place and adopted new methods of dealing with others thanks to his newfound freedom. Orlov proved himself a friend to many and discovered in himself a desire to seek out the truth in all situations, this developed into a tendency seek out and speak to both sides of a conflict, no matter how dangerous that might be. Towards the end of his time in the Mystic Domain Orlov began to experience hearing voices in his head, some began to think him mad, and he sought silence in the most heavily corrupted parts of the land. The months spent in these places, drinking the water, and eating the flesh of corrupted beasts slowly changed the man, his own flesh lost its healthy crimson color and developed into the jet black it now stays. Whenever he left these lands he was driven to seek out and aid ancient beings, spirits of the dead, trapped mythical creatures, whatever was strong enough to reach into his mind. Eventually through a great expenditure of power Kyra Elensar, the now Queen of the Black Roses, placed a glowing sigil on his forehead which sealed all but two of these voices. Despite this effort the mind of the man was still changed, he spoke less and still retreated into the corrupted lands, though should any come across him he would always offer sanctuary and aid. In this time he began to be followed by a strange gathering of corrupted creatures, wolves, giants, and even mammoths. He survived the many calamities of the Mystic Domain while aiding the friends he had made but eventually the turbulent forces of the land were too much and he was cast out once again to a different realm, the mighty city of Doors.

His time in Sigil was brief, his size and armaments meant that none were eager to challenge the Tiefling, no matter how obvious a Berk he was. After a few nights wandering the alleyways of the Hive Ward he took a chance and asked a working Dabus where a good place to stay was, much to the horror of nearby beggars and rogues. Surprisingly the creature mearly starred at the Tiefling before an arrow formed in the air above its head. After a few hours of walking Orlov soon came across a gathering of priests and warriors in shining golden armor that quickly took him in as if they had been searching for him. This began his stay in the unassuming temple of Torm, here he trained among the paladins and found that many of their daily rituals were things he already did in the maintaining of his arms and armor. The priests gave the Tiefling a wide berth at first but eventually began attempting to teach him how to channel divine magics to very little success, though they were sure he was capable of them. After a few months of this he was asked to join the Order of the Golden Lion, to which he agreed as it did not seem to consist of anything he wouldn't do anyway, and he began his journey anew as an initiate. The priesthood seemed content to let him begin his travels again despite his lacking knowledge of Torms ways and he sought out knowledge on the Black Roses, eventually finding a few scraps that led him to a mage capable of teleportation magic. After paying the mage a healthy amount of gold Orlov was sent through the correct door to the Roses new kingdom by way of the Almara Arcanium.

Skills
Vast knowledge of and experience with weapons of all types, experience training others in combat.

Major Flaw/Flaws:
Overconfident at times, unused to fighting in large groups and commanding troops.

Minor Flaw/Flaws:
Pride and desire to be showy in combat, arrogant at times.

Personality
Kind and humble on first meeting and when dealing with those he has a good relationship with. Blunt with those he is neutral with, and cruel to those he deems an enemy.

Beliefs
A paladin in name mostly of Torm, he rarely exhibits any form of divine magic though he sticks closely to the principles of the order.

Quirks
Carnivorous, avoids eating any form of vegetation in case it upsets his stomach. Has a tendency to be followed by small and large animals alike, even by those afflicted by corruption.

Relationships
Ally of the Black Roses, friend to Ivory the wolf, friend of fae creatures, protector of small animals.