Crow's Rest

Located in the far south-west of Lomar, Aranlyn Elensar chose what would be the seat of his power carefully. Upon discovering this war torn land in recovery, he chose to build a trade city. The chain of islands that he and Jessamine call home quickly became a thriving port city. Merchants are welcome. Trade is encouraged. The city is kept clean, was designed to be welcoming and open and was created to draw many to pass through or to stay. There is a tavern, serving food and drink selected by Jessamine herself. An inn is positioned right next door, small in regards to number of rooms but luxurious. The bath house bridges two of the islands, always open. And in the merchant district, three homes are available for rent.

But as clean and prosperous as the city appears, it is a city of many secrets. Smuggling, under-cover trades and even thievery can be part of the games played. The elf and his fey are known to pay for information, for artifacts and even for magical components. Those who work in the shadows speak of the rewards that can be gleaned if your skills are proven valuable to the couple. Some mercenaries and and even assassins have found themselves in a position of change, treated as trusted guards or advisors, at times even to their own bewilderment. Yet, they will not deny that they feel lucky to have attained such position and are now happy in their new calling.

The pirates of the area quickly learned, they would adapt or be forced out. Some have learned to work with the Elensars. Others have vowed to take back the seas. A few...a few have signed on in the city, taking up trade or finding ways to make themselves useful to the strange couple that established themselves here. The guards, those who have taken positions in running the city and many of the artisans found in Crow's Rest have become intensely loyal to Aranlyn and Jessamine, entrusting their secrets with them and keeping the secrets that the couple chooses to share. They freely speak that they are treated very well, that their contributions are valued and that they are encouraged to innovate and to bring information or ideas to the couple.

''ooc- note : The benches in the city are open to the public and all have various thralls upon them. The city is operated on a trust system, items left on benches and chests are public use with the understanding that people will replace what they use in time. We ask you think of the community and when you have extra, leave it for the next person who may be in need. There are many thespians with quests, selling, or buying items. There is a thespian who will take you to the loyalty area, a bank and a caravan stop. More quests may be added in time.''