Loth

Description
A giant with skin so white it appears almost silver in the sunlight, a white mane that's almost blinding, and eyes almost silver but for a small vertical grey slit that glint gold at times, he is a solitary mercenary and hunter by craft who prefers clouds and snow to the sun, and is often seen gazing outwards blankly at the sky, confused at the lack of moons in this place. Those who pay close enough attention can see the madness in his eyes when he begins to giggle, often for no reason.

Armor
Leather adorned with small articles of ornately crafted metal, typically

Arms
Prefers a pair of long knives, but is equally proficient with a sword or axe.

History
Born in the frozen lowlands of Zothique, Loth spent his early years completing whatever bounties arose no-one else would claim with his mother Tsi'Orra. As time went on, the hunt became more of a solitary one, with work being procured for him through means of a kind only to discuss through the absolutely unspeakable.

On their final hunt she again joined him, this time in the crypt of an ancient necromancer The Divine Council of Black Sand wished eliminated. Upon finding their quarry, a blinding flash and explosion occurred, and Loth awoke in this strange place surrounded by naught but the ashes and charred jewelry of his ancient mother.

Most often found these days in the company of Rhiann. Speaks often of how the God of his home, Nyarlathotep, would find it perfect a Vanyrr and one of the Divine should find themselves such close companions. Given a home at Moondance by Rhiann, he lives with a a handful of dedicated workers upon a clifftop above Rhiann and the Wild One's home with a plethora of tiny animals.

Still searching for a suitable resting place for Tsi'Orra, he carries her ashes in a large glass urn on his belt.

Skills
Tracking, hunting, survival

Major Flaw/Flaws:
Prone to lose control immediately over a very personal view set regarding the dead and the respect they deserve after receiving their final gift. Fiercely protective of the friends he has made, with no regard for his own life.

Minor Flaw/Flaws:
Comes across as confused conversationally often, especially in crowds, as his entire life was spent in the frozen deserts and forests and ruins of South Zothique with his now deceased Mother and her endless supply of contracts.

Personality
A soft spoken giant who loves to laugh as much as he loves to hunt, be it beast or man, if the need or price is right.

Beliefs
The Hunt, and the Sacred Vow of the Forgotten

Quirks
Quick to giggle, very quiet typically. Often found wandering aimlessly through the wilderness. Still believes his father was a giant serpent with the horns of a great ram.

Relationships
None yet