Lily Moonbow

https://docs.google.com/document/d/1i-UvffwfT1mlFjJ1zYUxWrqEUKC9iMf835Fz55eIjdg/edit?usp=sharing

Lily Moonbow

Age: Young Adult [140]

Gender: Female

Race/Species: Moon Elf

Motivations

-Learning Magic, and exploring its limits

-Defending nature from the imposition of humans

-Helping those of lesser fortune that are worthy of the assistance

-Revels in the concept that Nature always wins, even if she helps it along.

Skills

-Archery, Hand to Hand Combat, Sword Combat, Magic

-Hunting

Religion

'''There is only one true God, or rather Goddess. She is called Mother Nature. Her son, The Sun and her Daughter The Moon oversee the life of the world and give birth to fae and elves alike. Even on a different plane, or a different world the Mother, Daughter and Son are ever-present.'''

All other religions are constructs of mortals and most often of humans.

Major Flaw/Flaws

Confused

Major establishments such as human towns, human castles leave her lost most often. Lily is one with nature, an able tracker but among the civilized streets of Human-Kind she often gets lost.

While she understands the customs of Elves, most other races and their customs elude her.

Quick to Temper

A protector and child of nature, she is quick to judge others in how they view nature seeing that most disrespect the one True God of All, Mother Nature.

Minor Flaw/Flaws

Absent-Minded

Though you do not forget such things as knowledge or skills, you do forget names, addresses, and when you last ate.

Anachronism

You like the old ways, so much so that you find it hard to be around others that are either oblivious to them or view them as unnecessary.

History

Although it is not common knowledge it is known among those who have invested time to study the Age of Man (Humankind) and the Ancient or first Races of the Prime material Plane. When the Ape stood upright and spoke it was called Human. Over time this race would procreate at an astronomical rate, only Orcs could compare to the population birth of Humankind.

As mankind flourished and explored the known world they overcame by sheer numbers any of the other races. Their short lived lives provided limited wisdom and even further limits in discovery and knowledge. While many feel it was not intended, it was humankind that drove the Ancient Races into hiding.

At the same time, long ago, the Fae recalled the elven races back to the plane of the Fae Wild for fear that humankind may also drive the elves, a creation of the Fae, out of existence. While the Fae Wild was home to many races and subraces of Fae the caste system had to expand to accommodate the influx of elves. This act alone spun off several branches into the political scheme of the Fae Wild.

As time passed it would come to a day where the Elves were to rejoin the Prime Material Plane, along with its denizen races. While many elves of the current Prime Material Plane do not have such knowledge of these events, some do exist who either lived through this event or at least know the history of their own species and its races.

At a time where Elves were given a choice, to remain either within the Fae Wilds or return to the Prime Material almost all chose to return. While a few exceptions existed, it was the Moon Elf subrace, often referred to as Silver elves and among the Fae Eladrin, that mostly chose to remain among their parental race within the Plane of the Fae Wild.

Lily, the adult name she chose upon her recognition as an adult in accordance with tradition, Moonbow, her family name given at birth was raised, taught and chose the path she now walks. To re-enter the Prime Material Plane as Moon-Elf or Eladrin depending on who is asked and protect the holy mother Nature from the onslaught of the lesser races and to see the Elven race as a whole flourish.

Character Personality

Meyers-Briggs

'''A Commander (ENTJ) is someone with the Extraverted, Intuitive, Thinking, and Judging personality traits. They are decisive people who love momentum and accomplishment. They gather information to construct their creative visions but rarely hesitate for long before acting on them.'''

'Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by living with the results of other people’s thinking. Don’t let the noise of others’ opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.'

'Commanders are natural-born leaders. People with this personality type embody the gifts of charisma and confidence, and project authority in a way that draws crowds together behind a common goal. However, Commanders are also characterized by an often ruthless level of rationality, using their drive, determination and sharp minds to achieve whatever end they’ve set for themselves. Perhaps it is best that they make up only three percent of the population, lest they overwhelm the more timid and sensitive personality types that make up much of the rest of the world – but we have Commanders to thank for many of the businesses and institutions we take for granted every day.'

'If there’s anything Commanders love, it’s a good challenge, big or small, and they firmly believe that given enough time and resources, they can achieve any goal. This quality makes people with the Commander personality type brilliant entrepreneurs, and their ability to think strategically and hold a long-term focus while executing each step of their plans with determination and precision makes them powerful business leaders. This determination is often a self-fulfilling prophecy, as Commanders push their goals through with sheer willpower where others might give up and move on, and their Extraverted (E) nature means they are likely to push everyone else right along with them, achieving spectacular results in the process.'

'At the negotiating table, be it in a corporate environment or buying a car, Commanders are dominant, relentless, and unforgiving. This isn’t because they are coldhearted or vicious per se – it’s more that Commander personalities genuinely enjoy the challenge, the battle of wits, the repartee that comes from this environment, and if the other side can’t keep up, that’s no reason for Commanders to fold on their own core tenet of ultimate victory.'

'If there’s anyone Commanders respect, it’s someone who is able to stand up to them intellectually, who is able to act with a precision and quality equal to their own. Commander personalities have a particular skill in recognizing the talents of others, and this helps in both their team-building efforts (since no one, no matter how brilliant, can do everything alone), and to keep Commanders from displaying too much arrogance and condescension. However, they also have a particular skill in calling out others’ failures with a chilling degree of insensitivity, and this is where Commanders really start to run into trouble.'